

Natural Camouflage (Ex): Treants gain a +4 racial bonus on Stealth checks while in forests or woodland areas Low-Light Vision (Ex): A treant can see twice as far as a human in conditions of dim light.īark (Ex): A treant has thick bark, granting it a +2 natural armor bonus to its AC. Plant Type: Treants breathe and eat, but do not sleep. Plant Type: Treants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), paralysis, poison, polymorph, sleep effects, and stunning. Starting Wealth: 3d6 × 10 gp (average 105 gp.) Treants with high Intelligence scores can choose from the following: Draconic, Elven, Dwarven, Giant, Gnome, Halfling, and Sylvan.

Languages: Treants begin play speaking Common and Treant. Speed: Normal Speed: Treants have a base speed of 30 feet. Size: Medium: Treant are Medium creatures and have no bonuses or penalties due to their size. The are a force of nature, and care little for laws and rules of civilised nations however they do understand that nature itself possesses an order, and that beings must find their place within it.Īttributes: +2 Strength, +2 Intelligence: Treants are tremendously strong and often very quick-witted.

They typically go out of way to care for the forests and the creatures that make their homes there. Alignment: Treants are usually neutral good.
